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GeForce GTX 1660 Ti vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 1660 Ti uses a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 memory runs at a frequency of 12000 MHz on this card. It features 1536 SPUs as well as 96 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which comes with clock speeds of 1680 MHz on the GPU, and 14000 MHz on the 8096 MB of GDDR6 memory. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 115 Watts (96%)

Memory Bandwidth

Theoretically, the Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit faster than the GeForce GTX 1660 Ti in general. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 163840 (56%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition is quite a bit (about 87%) more effective at texture filtering than the GeForce GTX 1660 Ti. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 124800 (87%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 5700 XT 50th Anniversary Edition is superior to the GeForce GTX 1660 Ti, by a large margin. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 1660 Ti 72000 Mpixels/sec
Difference: 35520 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year February 2019 July 2019
Code Name TU116-400-A1 Navi 10
Memory 6144 MB 8096 MB
Core Speed 1500 MHz 1680 MHz
Memory Speed 12000 GB/s 14000 GB/s
Power (Max TDP) 120 watts 235 watts
Bandwidth 294912 MB/sec 458752 MB/sec
Texel Rate 144000 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 1536 2560
Texture Mapping Units 96 160
Render Output Units 48 64
Bus Type GDDR6 GDDR6
Bus Width 192-bit 256-bit
Fab Process 12 nm 7 nm
Transistors 6600 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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