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GeForce GTX 1650 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 1650 features a clock frequency of 1485 MHz and a GDDR5 memory frequency of 8000 MHz. It also makes use of a 128-bit bus, and makes use of a 12 nm design. It features 896 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which features core clock speeds of 1680 MHz on the GPU, and 14000 MHz on the 8096 MB of GDDR6 RAM. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 160 Watts (213%)

Memory Bandwidth

Theoretically, the Radeon RX 5700 XT 50th Anniversary Edition should perform quite a bit faster than the GeForce GTX 1650 in general. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 327680 (250%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be a lot (more or less 223%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 185640 (223%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition is a lot (more or less 126%) more effective at FSAA than the GeForce GTX 1650, and should be capable of handling higher screen resolutions better. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 60000 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year April 2019 July 2019
Code Name TU117-300-A1 Navi 10
Memory 4096 MB 8096 MB
Core Speed 1485 MHz 1680 MHz
Memory Speed 32000 MHz 28000 GB/s
Power (Max TDP) 75 watts 235 watts
Bandwidth 131072 MB/sec 458752 MB/sec
Texel Rate 83160 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 896 2560
Texture Mapping Units 56 160
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 12 nm 7 nm
Transistors 4700 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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