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GeForce GTX 1650 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 1650 uses a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 memory runs at a speed of 8000 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which features a GPU core clock speed of 1680 MHz, and 8096 MB of GDDR6 RAM set to run at 14000 MHz through a 256-bit bus. It also is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 160 Watts (213%)

Memory Bandwidth

In theory, the Radeon RX 5700 XT 50th Anniversary Edition will be 250% faster than the GeForce GTX 1650 overall, because of its greater data rate. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 327680 (250%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition should be a lot (about 223%) faster with regards to anisotropic filtering than the GeForce GTX 1650. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 185640 (223%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit (approximately 126%) faster with regards to FSAA than the GeForce GTX 1650, and should be able to handle higher screen resolutions better. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 60000 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1650 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year April 2019 July 2019
Code Name TU117-300-A1 Navi 10
Memory 4096 MB 8096 MB
Core Speed 1485 MHz 1680 MHz
Memory Speed 32000 MHz 28000 GB/s
Power (Max TDP) 75 watts 235 watts
Bandwidth 131072 MB/sec 458752 MB/sec
Texel Rate 83160 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 896 2560
Texture Mapping Units 56 160
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 12 nm 7 nm
Transistors 4700 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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