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GeForce 9600 GT 1GB vs GeForce 9600 GT 512MB

Intro

The GeForce 9600 GT 1GB has a GPU clock speed of 650 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 64 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce 9600 GT 512MB, which has GPU clock speed of 650 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also is made up of 64 SPUs, 32 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

Both cards have the exact same texel rate, so in theory they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so theoretically they should be equally good at at anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GT 1GB

Amazon.com

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GeForce 9600 GT 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 1GB GeForce 9600 GT 512MB
Manufacturer nVidia nVidia
Year Feb 2008 Feb 2008
Code Name G94a/b G94a/b
Memory 1024 MB 512 MB
Core Speed 650 MHz 650 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 95 watts 95 watts
Bandwidth 57600 MB/sec 57600 MB/sec
Texel Rate 20800 Mtexels/sec 20800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10400 Mpixels/sec
Unified Shaders 64 64
Texture Mapping Units 32 32
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 65/55 nm
Transistors 505 million 505 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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