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Geforce GTX 690 vs Radeon RX 5700 XT

Intro

The Geforce GTX 690 has a clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon RX 5700 XT, which features core clock speeds of 1605 MHz on the GPU, and 14000 MHz on the 8096 MB of GDDR6 memory. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 XT 225 Watts
Geforce GTX 690 300 Watts
Difference: 75 Watts (33%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 5700 XT will be 19% faster than the Geforce GTX 690 in general, due to its greater data rate. (explain)

Radeon RX 5700 XT 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The Radeon RX 5700 XT should be a bit (about 10%) more effective at AF than the Geforce GTX 690. (explain)

Radeon RX 5700 XT 256800 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 22560 (10%)

Pixel Rate

The Radeon RX 5700 XT should be quite a bit (more or less 75%) better at anti-aliasing than the Geforce GTX 690, and able to handle higher screen resolutions better. (explain)

Radeon RX 5700 XT 102720 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 44160 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5700 XT
Manufacturer nVidia AMD
Year April 2012 July 2019
Code Name GK104 Navi 10
Memory 2048 MB (x2) 8096 MB
Core Speed 915 MHz (x2) 1605 MHz
Memory Speed 6008 MHz (x2) 28000 GB/s
Power (Max TDP) 300 watts 225 watts
Bandwidth 384512 MB/sec 458752 MB/sec
Texel Rate 234240 Mtexels/sec 256800 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 102720 Mpixels/sec
Unified Shaders 1536 (x2) 2560
Texture Mapping Units 128 (x2) 160
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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