Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX Vega 64
IntroThe Radeon RX 5700 XT uses a 7 nm design. AMD has clocked the core frequency at 1605 MHz. The GDDR6 memory is set to run at a speed of 1750 MHz on this card. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.Compare that to the Radeon RX Vega 64, which has clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 64 should theoretically perform a small bit faster than the Radeon RX 5700 XT in general. (explain)
Texel RateThe Radeon RX Vega 64 should be quite a bit (more or less 24%) better at anisotropic filtering than the Radeon RX 5700 XT. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 5700 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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