Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GT 512MB
Intro
The GeForce 8800 GTS (G80) 640MB has a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.
Compare those specs to the GeForce 9800 GT 512MB, which comes with a GPU core clock speed of 600 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also is made up of 112 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9800 GT 512MB |
|
105 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 38 Watts (36%)
|
|
Memory Bandwidth
The GeForce 8800 GTS (G80) 640MB should theoretically be a small bit faster than the GeForce 9800 GT 512MB in general. (explain)
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| GeForce 9800 GT 512MB |
|
57600 MB/sec |
| |
Difference: 5760 (10%)
|
|
Texel Rate
The GeForce 9800 GT 512MB is much (about 36%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (
explain)
| GeForce 9800 GT 512MB |
|
33600 Mtexels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| |
Difference: 8976 (36%)
|
|
Pixel Rate
The GeForce 8800 GTS (G80) 640MB should be a bit (about 7%) faster with regards to FSAA than the GeForce 9800 GT 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| GeForce 9800 GT 512MB |
|
9600 Mpixels/sec |
| |
Difference: 660 (7%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 9800 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
GeForce 9800 GT 512MB |
| Manufacturer
| nVidia |
nVidia |
| Year
| Nov 2006 (640) |
July 2008 |
| Code Name
| G80 |
G92a/b |
| Fab Process
| 90 nm |
65/55 nm |
| Bus
| PCIe x16 |
PCIe x16 2.0 |
| Memory
| 640 MB |
512 MB |
| Core Speed
| 513 MHz |
600 MHz |
| Shader Speed
| 1188 MHz |
1500 MHz |
| Memory Speed
| 792 MHz |
900 MHz |
| Unified Shaders
| 96 |
112 |
| Texture Mapping Units
| 48 |
56 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 320-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
105 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 63360 MB/sec |
57600 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
33600 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
9600 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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