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Geforce GTX 690 vs Radeon RX 5700

Intro

The Geforce GTX 690 has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon RX 5700, which has a clock frequency of 1465 MHz and a GDDR6 memory frequency of 14000 MHz. It also makes use of a 256-bit bus, and uses a 7 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 180 Watts
Geforce GTX 690 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

Theoretically, the Radeon RX 5700 should be just a bit faster than the Geforce GTX 690 overall. (explain)

Radeon RX 5700 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The Geforce GTX 690 is a bit (about 11%) more effective at texture filtering than the Radeon RX 5700. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5700 210960 Mtexels/sec
Difference: 23280 (11%)

Pixel Rate

The Radeon RX 5700 is much (approximately 60%) faster with regards to FSAA than the Geforce GTX 690, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 5700 93760 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 35200 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5700
Manufacturer nVidia AMD
Year April 2012 July 2019
Code Name GK104 Navi 10
Memory 2048 MB (x2) 8096 MB
Core Speed 915 MHz (x2) 1465 MHz
Memory Speed 6008 MHz (x2) 28000 GB/s
Power (Max TDP) 300 watts 180 watts
Bandwidth 384512 MB/sec 458752 MB/sec
Texel Rate 234240 Mtexels/sec 210960 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 93760 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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