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Geforce GTX 690 vs Radeon RX 5700

Intro

The Geforce GTX 690 features a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specs to the Radeon RX 5700, which comes with clock speeds of 1465 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 memory. It features 2304 SPUs along with 144 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 180 Watts
Geforce GTX 690 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

In theory, the Radeon RX 5700 will be 19% faster than the Geforce GTX 690 overall, due to its greater bandwidth. (explain)

Radeon RX 5700 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The Geforce GTX 690 is just a bit (more or less 11%) more effective at AF than the Radeon RX 5700. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5700 210960 Mtexels/sec
Difference: 23280 (11%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 5700 is a better choice, by a large margin. (explain)

Radeon RX 5700 93760 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 35200 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX 5700

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5700
Manufacturer nVidia AMD
Year April 2012 July 2019
Code Name GK104 Navi 10
Memory 2048 MB (x2) 8096 MB
Core Speed 915 MHz (x2) 1465 MHz
Memory Speed 6008 MHz (x2) 3500 GB/s
Power (Max TDP) 300 watts 180 watts
Bandwidth 384512 MB/sec 458752 MB/sec
Texel Rate 234240 Mtexels/sec 210960 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 93760 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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