Compare any two graphics cards:
GeForce GTX 1080 vs Radeon RX 5700
IntroThe GeForce GTX 1080 features a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X RAM runs at 1251 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare all of that to the Radeon RX 5700, which comes with core clock speeds of 1465 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 memory. It features 2304 SPUs as well as 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Radeon RX 5700 should theoretically perform a lot faster than the GeForce GTX 1080 in general. (explain)
Texel RateThe GeForce GTX 1080 should be a lot (more or less 22%) faster with regards to anisotropic filtering than the Radeon RX 5700. (explain)
Pixel RateThe GeForce GTX 1080 is just a bit (about 10%) more effective at full screen anti-aliasing than the Radeon RX 5700, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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