Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon RX 5700

Intro

The GeForce GT 1030 makes use of a 16 nm design. nVidia has set the core speed at 1265 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon RX 5700, which comes with GPU clock speed of 1465 MHz, and 8096 MB of GDDR6 RAM running at 14000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon RX 5700 180 Watts
Difference: 150 Watts (500%)

Memory Bandwidth

In theory, the Radeon RX 5700 should be 833% faster than the GeForce GT 1030 in general, because of its greater data rate. (explain)

Radeon RX 5700 458752 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 409600 (833%)

Texel Rate

The Radeon RX 5700 is much (approximately 421%) more effective at AF than the GeForce GT 1030. (explain)

Radeon RX 5700 210960 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 170480 (421%)

Pixel Rate

The Radeon RX 5700 will be much (about 363%) faster with regards to anti-aliasing than the GeForce GT 1030, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX 5700 93760 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 73520 (363%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon RX 5700
Manufacturer nVidia AMD
Year May 2017 July 2019
Code Name GP108-300 Navi 10
Memory 2048 MB 8096 MB
Core Speed 1265 MHz 1465 MHz
Memory Speed 6008 MHz 28000 GB/s
Power (Max TDP) 30 watts 180 watts
Bandwidth 49152 MB/sec 458752 MB/sec
Texel Rate 40480 Mtexels/sec 210960 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 93760 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 144
Render Output Units 16 64
Bus Type GDDR5 GDDR6
Bus Width 64-bit 256-bit
Fab Process 16 nm 7 nm
Transistors 3300 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield