Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX 5700
IntroThe GeForce GT 1030 comes with a GPU core speed of 1265 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon RX 5700, which features a core clock speed of 1465 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 7 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5700, in theory, should perform quite a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Radeon RX 5700 will be quite a bit (approximately 421%) more effective at AF than the GeForce GT 1030. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 5700 is superior to the GeForce GT 1030, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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