Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 5700
IntroThe GeForce GTX 1660 Ti comes with a core clock frequency of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 192-bit memory bus, and makes use of a 12 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.Compare all of that to the Radeon RX 5700, which comes with a clock speed of 1465 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 256-bit bus, and uses a 7 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 is 56% quicker than the GeForce GTX 1660 Ti overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX 5700 will be much (approximately 47%) more effective at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5700 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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