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GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GT 1GB

Intro

The GeForce 8800 GTS (G80) 640MB features a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 ROPs.

Compare that to the GeForce 9800 GT 1GB, which features core speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 38 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB should perform a bit faster than the GeForce 9800 GT 1GB overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 9800 GT 1GB should be a lot (more or less 36%) more effective at texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 8976 (36%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB will be just a bit (about 7%) better at FSAA than the GeForce 9800 GT 1GB, and will be able to handle higher resolutions more effectively. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 660 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce 9800 GT 1GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) July 2008
Code Name G80 G92a/b
Fab Process 90 nm 65/55 nm
Bus PCIe x16 PCIe x16 2.0
Memory 640 MB 1024 MB
Core Speed 513 MHz 600 MHz
Shader Speed 1188 MHz 1500 MHz
Memory Speed 792 MHz 900 MHz
Unified Shaders 96 112
Texture Mapping Units 48 56
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 105 watts
Shader Model 4.0 4.0
Bandwidth 63360 MB/sec 57600 MB/sec
Texel Rate 24624 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 9600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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