Compare any two graphics cards:
GeForce RTX 2070 Super vs Radeon RX Vega 64
IntroThe GeForce RTX 2070 Super uses a 12 nm design. nVidia has clocked the core speed at 1605 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this specific model. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.Compare those specs to the Radeon RX Vega 64, which has core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 64 should theoretically be just a bit better than the GeForce RTX 2070 Super overall. (explain)
Texel RateThe Radeon RX Vega 64 is a lot (about 24%) better at anisotropic filtering than the GeForce RTX 2070 Super. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 2070 Super is superior to the Radeon RX Vega 64, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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