Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce 9800 GTX+

Intro

The GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular card. It features 112 SPUs as well as 56 TAUs and 16 ROPs.

Compare all of that to the GeForce 9800 GTX+, which uses a 55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 RAM runs at a frequency of 1100 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 26 FPS
GeForce 8800 GT 512MB 21 FPS
Difference: 5 FPS (24%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX+ 48 FPS
GeForce 8800 GT 512MB 38 FPS
Difference: 10 FPS (26%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 40 FPS
GeForce 8800 GT 512MB 33 FPS
Difference: 7 FPS (21%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 67 FPS
GeForce 8800 GT 512MB 55 FPS
Difference: 12 FPS (22%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 9800 GTX+ 46 FPS
GeForce 8800 GT 512MB 41 FPS
Difference: 5 FPS (12%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 46 FPS
GeForce 8800 GT 512MB 37 FPS
Difference: 9 FPS (24%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 57 FPS
GeForce 8800 GT 512MB 46 FPS
Difference: 11 FPS (24%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 50 FPS
GeForce 8800 GT 512MB 46 FPS
Difference: 4 FPS (9%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 81 FPS
GeForce 8800 GT 512MB 60 FPS
Difference: 21 FPS (35%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 34 FPS
GeForce 8800 GT 512MB 28 FPS
Difference: 6 FPS (21%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 19 FPS
GeForce 8800 GT 512MB 16 FPS
Difference: 3 FPS (19%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 41 FPS
GeForce 8800 GT 512MB 32 FPS
Difference: 9 FPS (28%)

GeForce 9800 GTX+ wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX+ wins overall, by 102 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX+ 555 FPS
GeForce 8800 GT 512MB 453 FPS
Difference: 102 FPS (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GTX+ should theoretically be much superior to the GeForce 8800 GT 512MB overall. (explain)

GeForce 9800 GTX+ 70400 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX+ should be much (more or less 41%) better at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GTX+ is superior to the GeForce 8800 GT 512MB, by far. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 512MB GeForce 9800 GTX+
Manufacturer nVidia nVidia
Year Oct 2007 July 2008
Code Name G92 G92b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 512 MB
Core Speed 600 MHz 738 MHz
Shader Speed 1500 MHz 1836 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree