Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GTX+
IntroThe GeForce 8800 GTS (G80) 640MB features a core clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit memory bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare all of that to the GeForce 9800 GTX+, which features GPU clock speed of 738 MHz, and 512 MB of GDDR3 RAM set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GTX+ should be 11% faster than the GeForce 8800 GTS (G80) 640MB overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce 9800 GTX+ is much (about 92%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 9800 GTX+ is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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