Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce 9800 GTX+
Intro
The GeForce 9600 GT 1GB has a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also features 64 Stream Processors, 32 TAUs, and 16 Raster Operation Units.
Compare all that to the GeForce 9800 GTX+, which makes use of a 55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory is set to run at a frequency of 1100 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 1GB |
|
95 Watts |
| GeForce 9800 GTX+ |
|
145 Watts |
| |
Difference: 50 Watts (53%)
|
|
Memory Bandwidth
The GeForce 9800 GTX+ should in theory perform much faster than the GeForce 9600 GT 1GB in general. (explain)
| GeForce 9800 GTX+ |
|
70400 MB/sec |
| GeForce 9600 GT 1GB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce 9800 GTX+ should be quite a bit (more or less 127%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (
explain)
| GeForce 9800 GTX+ |
|
47232 Mtexels/sec |
| GeForce 9600 GT 1GB |
|
20800 Mtexels/sec |
| |
Difference: 26432 (127%)
|
|
Pixel Rate
If running with high levels of AA is important to you, then the GeForce 9800 GTX+ is a better choice, but not by far. (
explain)
| GeForce 9800 GTX+ |
|
11808 Mpixels/sec |
| GeForce 9600 GT 1GB |
|
10400 Mpixels/sec |
| |
Difference: 1408 (14%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 9800 GTX+
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 1GB |
GeForce 9800 GTX+ |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
July 2008 |
| Code Name
| G94a/b |
G92b |
| Fab Process
| 65/55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 650 MHz |
738 MHz |
| Shader Speed
| 1625 MHz |
1836 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 64 |
128 |
| Texture Mapping Units
| 32 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 95 watts |
145 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
47232 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
11808 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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