Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon R9 Nano
IntroThe GeForce RTX 2060 Super uses a 12 nm design. nVidia has set the core frequency at 1470 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this card. It features 2176 SPUs as well as 136 TAUs and 64 Rasterization Operator Units.Compare those specifications to the Radeon R9 Nano, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The HBM RAM works at a speed of 500 MHz on this model. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon R9 Nano should perform a little bit faster than the GeForce RTX 2060 Super overall. (explain)
Texel RateThe Radeon R9 Nano will be a lot (more or less 28%) faster with regards to anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 2060 Super is superior to the Radeon R9 Nano, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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