Compare any two graphics cards:
GeForce RTX 2060 Super vs Geforce GTX 1080 Ti
IntroThe GeForce RTX 2060 Super has a clock speed of 1470 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 12 nm design. It is made up of 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare that to the Geforce GTX 1080 Ti, which has a clock speed of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also features a 352-bit bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 88 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti will be 8% faster than the GeForce RTX 2060 Super in general, because of its greater bandwidth. (explain)
Texel RateThe Geforce GTX 1080 Ti is a lot (more or less 66%) better at anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Geforce GTX 1080 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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