Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX Vega 64
IntroThe GeForce RTX 2060 Super features a clock speed of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit bus, and makes use of a 12 nm design. It is made up of 2176 SPUs, 136 TAUs, and 64 Raster Operation Units.Compare that to the Radeon RX Vega 64, which has a clock frequency of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 64, in theory, should perform just a bit faster than the GeForce RTX 2060 Super overall. (explain)
Texel RateThe Radeon RX Vega 64 is quite a bit (about 60%) better at anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2060 Super is superior to the Radeon RX Vega 64, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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