Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce 9800 GTX+
IntroThe GeForce 9600 GSO 512MB comes with a GPU core speed of 650 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce 9800 GTX+, which comes with GPU clock speed of 738 MHz, and 512 MB of GDDR3 RAM set to run at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GTX+ should in theory be quite a bit faster than the GeForce 9600 GSO 512MB overall. (explain)
Texel RateThe GeForce 9800 GTX+ should be much (more or less 51%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9800 GTX+ is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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