Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce 9800 GTX+
Intro
The GeForce 9600 GT 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific model. It features 64 SPUs as well as 32 TAUs and 16 ROPs.
Compare those specs to the GeForce 9800 GTX+, which has core speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 512MB |
|
95 Watts |
| GeForce 9800 GTX+ |
|
145 Watts |
| |
Difference: 50 Watts (53%)
|
|
Memory Bandwidth
Performance-wise, the GeForce 9800 GTX+ should in theory be quite a bit superior to the GeForce 9600 GT 512MB overall. (explain)
| GeForce 9800 GTX+ |
|
70400 MB/sec |
| GeForce 9600 GT 512MB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce 9800 GTX+ should be quite a bit (approximately 127%) better at anisotropic filtering than the GeForce 9600 GT 512MB. (
explain)
| GeForce 9800 GTX+ |
|
47232 Mtexels/sec |
| GeForce 9600 GT 512MB |
|
20800 Mtexels/sec |
| |
Difference: 26432 (127%)
|
|
Pixel Rate
The GeForce 9800 GTX+ is just a bit (approximately 14%) more effective at anti-aliasing than the GeForce 9600 GT 512MB, and also should be able to handle higher screen resolutions better. (
explain)
| GeForce 9800 GTX+ |
|
11808 Mpixels/sec |
| GeForce 9600 GT 512MB |
|
10400 Mpixels/sec |
| |
Difference: 1408 (14%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 9800 GTX+
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 512MB |
GeForce 9800 GTX+ |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
July 2008 |
| Code Name
| G94a/b |
G92b |
| Fab Process
| 65/55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 650 MHz |
738 MHz |
| Shader Speed
| 1625 MHz |
1836 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 64 |
128 |
| Texture Mapping Units
| 32 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 95 watts |
145 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
47232 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
11808 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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