Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs GeForce 9800 GTX+

Intro

The GeForce 9800 GT 1GB features a core clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 ROPs.

Compare those specs to the GeForce 9800 GTX+, which comes with GPU core speed of 738 MHz, and 512 MB of GDDR3 RAM set to run at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

In theory, the GeForce 9800 GTX+ should perform a lot faster than the GeForce 9800 GT 1GB in general. (explain)

GeForce 9800 GTX+ 70400 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX+ should be quite a bit (more or less 41%) more effective at anisotropic filtering than the GeForce 9800 GT 1GB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GTX+ is superior to the GeForce 9800 GT 1GB, by far. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GT 1GB GeForce 9800 GTX+
Manufacturer nVidia nVidia
Year July 2008 July 2008
Code Name G92a/b G92b
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 512 MB
Core Speed 600 MHz 738 MHz
Shader Speed 1500 MHz 1836 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree