Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon HD 4890 2GB

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 RAM works at a frequency of 8000 MHz on this model. It features 896 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 4890 2GB, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 115 Watts (153%)

Memory Bandwidth

The GeForce GTX 1650, in theory, should be just a bit faster than the Radeon HD 4890 2GB in general. (explain)

GeForce GTX 1650 131072 MB/sec
Radeon HD 4890 2GB 124800 MB/sec
Difference: 6272 (5%)

Texel Rate

The GeForce GTX 1650 should be quite a bit (about 108%) more effective at texture filtering than the Radeon HD 4890 2GB. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 43160 (108%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1650 is superior to the Radeon HD 4890 2GB, and very much so. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 31520 (197%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4890 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon HD 4890 2GB
Manufacturer nVidia AMD
Year April 2019 Apr 2, 2009
Code Name TU117-300-A1 RV790 XT
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 1000 MHz
Memory Speed 32000 MHz 3900 MHz
Power (Max TDP) 75 watts 190 watts
Bandwidth 131072 MB/sec 124800 MB/sec
Texel Rate 83160 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 896 800(160x5)
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 55 nm
Transistors 4700 million 959 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4890 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield