Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 1650
IntroThe GeForce GT 130 comes with a GPU core speed of 500 MHz, and the 768 MB of DDR2 RAM is set to run at 250 MHz through a 192-bit bus. It also is made up of 48 SPUs, 24 TAUs, and 16 ROPs.Compare those specifications to the GeForce GTX 1650, which features GPU core speed of 1485 MHz, and 4096 MB of GDDR5 memory running at 2001 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 1650 should in theory be a lot faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GTX 1650 will be much (approximately 593%) more effective at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTX 1650 is quite a bit (approximately 494%) faster with regards to anti-aliasing than the GeForce GT 130, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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