Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 260

Intro

The GeForce GTX 1650 features a clock speed of 1485 MHz and a GDDR5 memory speed of 8000 MHz. It also features a 128-bit memory bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 260, which makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this particular model. It features 192 SPUs as well as 64 TAUs and 28 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 260 182 Watts
Difference: 107 Watts (143%)

Memory Bandwidth

The GeForce GTX 1650 should in theory perform a small bit faster than the GeForce GTX 260 in general. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 19184 (17%)

Texel Rate

The GeForce GTX 1650 will be quite a bit (about 126%) faster with regards to AF than the GeForce GTX 260. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 46296 (126%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1650 is a better choice, by far. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 31392 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 260
Manufacturer nVidia nVidia
Year April 2019 June 16, 2008
Code Name TU117-300-A1 G200
Memory 4096 MB 896 MB
Core Speed 1485 MHz 576 MHz
Memory Speed 32000 MHz 1998 MHz
Power (Max TDP) 75 watts 182 watts
Bandwidth 131072 MB/sec 111888 MB/sec
Texel Rate 83160 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 896 192
Texture Mapping Units 56 64
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 12 nm 65 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield