Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GTX 1650 comes with a clock speed of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit bus, and makes use of a 12 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 32 ROPs.Compare those specifications to the GeForce GTX 260 216SP 55 nm, which uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this specific card. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1650 should in theory be a bit superior to the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe GeForce GTX 1650 should be much (more or less 101%) more effective at AF than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe GeForce GTX 1650 is quite a bit (approximately 195%) more effective at AA than the GeForce GTX 260 216SP 55 nm, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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