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GeForce GTX 1650 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce GTX 1650 comes with a GPU clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM is set to run at 8000 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 260 216SP 55 nm, which comes with a GPU core clock speed of 576 MHz, and 896 MB of GDDR3 RAM running at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1650 should in theory be just a bit superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 19184 (17%)

Texel Rate

The GeForce GTX 1650 is much (approximately 101%) more effective at AF than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 41688 (101%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1650 is superior to the GeForce GTX 260 216SP 55 nm, by a large margin. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 31392 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1650 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year April 2019 December 22, 2008
Code Name TU117-300-A1 G200b
Memory 4096 MB 896 MB
Core Speed 1485 MHz 576 MHz
Memory Speed 32000 MHz 1998 MHz
Power (Max TDP) 75 watts 171 watts
Bandwidth 131072 MB/sec 111888 MB/sec
Texel Rate 83160 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 896 216
Texture Mapping Units 56 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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