Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 1650 comes with core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this specific card. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1650 will be 17% faster than the GeForce GTX 260 Core 216 in general, due to its higher bandwidth. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 19184 (17%)

Texel Rate

The GeForce GTX 1650 will be a lot (approximately 101%) more effective at AF than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 41688 (101%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1650 is a better choice, and very much so. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 31392 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year April 2019 September 16, 2008
Code Name TU117-300-A1 G200
Memory 4096 MB 896 MB
Core Speed 1485 MHz 576 MHz
Memory Speed 8004 MHz 1998 MHz
Power (Max TDP) 75 watts 202 watts
Bandwidth 131072 MB/sec 111888 MB/sec
Texel Rate 83160 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 896 216
Texture Mapping Units 56 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 12 nm 65 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield