Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon HD 5770

Intro

The GeForce GTX 1650 has core clock speeds of 1485 MHz on the GPU, and 8000 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 5770, which comes with a clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 5770 108 Watts
Difference: 33 Watts (44%)

Memory Bandwidth

In theory, the GeForce GTX 1650 will be 71% faster than the Radeon HD 5770 overall, because of its higher data rate. (explain)

GeForce GTX 1650 131072 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 54272 (71%)

Texel Rate

The GeForce GTX 1650 is a lot (more or less 145%) more effective at texture filtering than the Radeon HD 5770. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 49160 (145%)

Pixel Rate

The GeForce GTX 1650 will be much (about 249%) better at full screen anti-aliasing than the Radeon HD 5770, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 33920 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 5770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon HD 5770
Manufacturer nVidia AMD
Year April 2019 October 13, 2009
Code Name TU117-300-A1 Juniper XT
Memory 4096 MB 1024 MB
Core Speed 1485 MHz 850 MHz
Memory Speed 32000 MHz 4800 MHz
Power (Max TDP) 75 watts 108 watts
Bandwidth 131072 MB/sec 76800 MB/sec
Texel Rate 83160 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 13600 Mpixels/sec
Unified Shaders 896 800(160x5)
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 5770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield