Compare any two graphics cards:
GeForce GT 310 vs GeForce GTX 1650
IntroThe GeForce GT 310 has core clock speeds of 589 MHz on the GPU, and 1000 MHz on the 512 MB of DDR2 memory. It features 16 SPUs as well as 8 TAUs and 4 ROPs.Compare all of that to the GeForce GTX 1650, which makes use of a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 memory works at a speed of 2001 MHz on this particular card. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1650 should be much faster than the GeForce GT 310 overall. (explain)
Texel RateThe GeForce GTX 1650 is quite a bit (more or less 1665%) better at texture filtering than the GeForce GT 310. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1650 is superior to the GeForce GT 310, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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