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GeForce GTX 1650 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 memory is set to run at a speed of 2001 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which comes with a core clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should be just a bit faster than the GeForce GTX 1650 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 13056 (10%)

Texel Rate

The GeForce GTX 1650 is much (more or less 215%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 56760 (215%)

Pixel Rate

The GeForce GTX 1650 should be quite a bit (more or less 80%) faster with regards to AA than the Radeon HD 3870 X2 1GB, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 21120 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year April 2019 Jan 28, 2008
Code Name TU117-300-A1 R680
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 825 MHz (x2)
Memory Speed 8004 MHz 2252 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 131072 MB/sec 144128 MB/sec
Texel Rate 83160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 896 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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