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GeForce GTX 1650 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 1650 comes with core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 32 ROPs.

Compare those specs to the Radeon HD 4850 X2 1GB, which comes with a GPU core clock speed of 625 MHz, and 1024 MB of GDDR3 memory running at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the GeForce GTX 1650 should be a little bit faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 1650 131072 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 3968 (3%)

Texel Rate

The GeForce GTX 1650 is quite a bit (approximately 66%) more effective at texture filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 33160 (66%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1650 is the winner, by a large margin. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 27520 (138%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year April 2019 Nov 7, 2008
Code Name TU117-300-A1 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 625 MHz (x2)
Memory Speed 8004 MHz 1986 MHz (x2)
Power (Max TDP) 75 watts 250 watts
Bandwidth 131072 MB/sec 127104 MB/sec
Texel Rate 83160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 896 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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