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GeForce GT 340 vs GeForce GTX 1650

Intro

The GeForce GT 340 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this particular card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Compare all of that to the GeForce GTX 1650, which has GPU core speed of 1485 MHz, and 4096 MB of GDDR5 memory set to run at 8000 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
GeForce GTX 1650 75 Watts
Difference: 6 Watts (9%)

Memory Bandwidth

Theoretically, the GeForce GTX 1650 should be much faster than the GeForce GT 340 in general. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 76672 (141%)

Texel Rate

The GeForce GTX 1650 will be quite a bit (about 373%) better at texture filtering than the GeForce GT 340. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 65560 (373%)

Pixel Rate

The GeForce GTX 1650 should be much (approximately 980%) more effective at FSAA than the GeForce GT 340, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 43120 (980%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 340

Amazon.com

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GeForce GTX 1650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 GeForce GTX 1650
Manufacturer nVidia nVidia
Year February 2010 April 2019
Code Name GT215 TU117-300-A1
Memory 512 MB 4096 MB
Core Speed 550 MHz 1485 MHz
Memory Speed 3400 MHz 32000 MHz
Power (Max TDP) 69 watts 75 watts
Bandwidth 54400 MB/sec 131072 MB/sec
Texel Rate 17600 Mtexels/sec 83160 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 47520 Mpixels/sec
Unified Shaders 96 896
Texture Mapping Units 32 56
Render Output Units 8 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 12 nm
Transistors 727 million 4700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

GeForce GTX 1650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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