Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 1650
IntroThe GeForce GT 440 1.5GB comes with a core clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit memory bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare that to the GeForce GTX 1650, which uses a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 memory is set to run at a speed of 2001 MHz on this specific card. It features 896 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1650 should perform quite a bit faster than the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe GeForce GTX 1650 will be a lot (more or less 483%) faster with regards to anisotropic filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GTX 1650 will be quite a bit (about 233%) better at AA than the GeForce GT 440 1.5GB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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