Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 470
IntroThe GeForce GTX 1650 features core speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 32 ROPs.Compare all that to the GeForce GTX 470, which has a core clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 470 should theoretically be a little bit superior to the GeForce GTX 1650 overall. (explain)
Texel RateThe GeForce GTX 1650 is much (more or less 145%) better at anisotropic filtering than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 1650 will be much (approximately 96%) faster with regards to AA than the GeForce GTX 470, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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