Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 470

Intro

The GeForce GTX 1650 features a GPU core clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM runs at 8000 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 470, which features a core clock speed of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 470 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 470 should in theory be a little bit superior to the GeForce GTX 1650 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 2848 (2%)

Texel Rate

The GeForce GTX 1650 will be much (more or less 145%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 49168 (145%)

Pixel Rate

The GeForce GTX 1650 is a lot (approximately 96%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 23240 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 470
Manufacturer nVidia nVidia
Year April 2019 March 2010
Code Name TU117-300-A1 GF100
Memory 4096 MB 1280 MB
Core Speed 1485 MHz 607 MHz
Memory Speed 32000 MHz 3348 MHz
Power (Max TDP) 75 watts 215 watts
Bandwidth 131072 MB/sec 133920 MB/sec
Texel Rate 83160 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 896 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield