Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 memory runs at a frequency of 8000 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 560 Ti, which features a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

The GeForce GTX 1650, in theory, should be a bit faster than the GeForce GTX 560 Ti overall. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 2816 (2%)

Texel Rate

The GeForce GTX 1650 should be quite a bit (approximately 58%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 30552 (58%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1650 is the winner, by a large margin. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 21216 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year April 2019 January 2011
Code Name TU117-300-A1 GF114
Memory 4096 MB 1024 MB
Core Speed 1485 MHz 822 MHz
Memory Speed 32000 MHz 4008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 131072 MB/sec 128256 MB/sec
Texel Rate 83160 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 896 384
Texture Mapping Units 56 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield