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GeForce GTX 1650 vs Radeon HD 5970

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 memory works at a speed of 8000 MHz on this model. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 5970, which makes use of a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 1600 SPUs along with 160 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

The Radeon HD 5970 should in theory be a lot faster than the GeForce GTX 1650 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 124928 (95%)

Texel Rate

The Radeon HD 5970 is much (about 179%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 148840 (179%)

Pixel Rate

The Radeon HD 5970 will be quite a bit (about 95%) faster with regards to anti-aliasing than the GeForce GTX 1650, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 45280 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 5970
Manufacturer nVidia AMD
Year April 2019 November 2009
Code Name TU117-300-A1 Hemlock XT
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 725 MHz (x2)
Memory Speed 32000 MHz 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 131072 MB/sec 256000 MB/sec
Texel Rate 83160 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 896 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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