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GeForce GTX 1650 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1650 makes use of a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 memory works at a frequency of 8000 MHz on this specific model. It features 896 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be 10% faster than the GeForce GTX 1650 in general, because of its greater bandwidth. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 12928 (10%)

Texel Rate

The GeForce GTX 1650 is quite a bit (approximately 103%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 42168 (103%)

Pixel Rate

The GeForce GTX 1650 is much (more or less 62%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 18240 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year April 2019 December 2011
Code Name TU117-300-A1 GF110
Memory 4096 MB 1280 MB
Core Speed 1485 MHz 732 MHz
Memory Speed 32000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 131072 MB/sec 144000 MB/sec
Texel Rate 83160 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 896 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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