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GeForce GTX 1650 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1650 comes with a GPU clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM runs at 8000 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 560 Ti 448, which comes with GPU clock speed of 732 MHz, and 1280 MB of GDDR5 memory set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should theoretically be a bit better than the GeForce GTX 1650 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 12928 (10%)

Texel Rate

The GeForce GTX 1650 should be much (approximately 103%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 42168 (103%)

Pixel Rate

The GeForce GTX 1650 is much (approximately 62%) more effective at FSAA than the GeForce GTX 560 Ti 448, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 18240 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1650 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year April 2019 December 2011
Code Name TU117-300-A1 GF110
Memory 4096 MB 1280 MB
Core Speed 1485 MHz 732 MHz
Memory Speed 32000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 131072 MB/sec 144000 MB/sec
Texel Rate 83160 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 896 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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