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GeForce GTX 1650 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1650 features a core clock speed of 1485 MHz and a GDDR5 memory frequency of 8000 MHz. It also makes use of a 128-bit bus, and makes use of a 12 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 560 Ti 448, which features a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should perform a little bit faster than the GeForce GTX 1650 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 12928 (10%)

Texel Rate

The GeForce GTX 1650 will be much (more or less 103%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 42168 (103%)

Pixel Rate

The GeForce GTX 1650 is much (more or less 62%) more effective at FSAA than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 18240 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1650 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year April 2019 December 2011
Code Name TU117-300-A1 GF110
Memory 4096 MB 1280 MB
Core Speed 1485 MHz 732 MHz
Memory Speed 32000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 131072 MB/sec 144000 MB/sec
Texel Rate 83160 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 896 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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