Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GTX
Intro
The GeForce 8800 GTS (G80) 640MB comes with core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.
Compare those specs to the GeForce 9800 GTX, which features core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9800 GTX |
|
140 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 3 Watts (2%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce 9800 GTX should be 11% faster than the GeForce 8800 GTS (G80) 640MB in general, due to its higher data rate. (explain)
| GeForce 9800 GTX |
|
70400 MB/sec |
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| |
Difference: 7040 (11%)
|
|
Texel Rate
The GeForce 9800 GTX should be much (approximately 75%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (
explain)
| GeForce 9800 GTX |
|
43200 Mtexels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| |
Difference: 18576 (75%)
|
|
Pixel Rate
The GeForce 9800 GTX will be a little bit (more or less 5%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and will be able to handle higher screen resolutions without slowing down too much. (
explain)
| GeForce 9800 GTX |
|
10800 Mpixels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| |
Difference: 540 (5%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 9800 GTX
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
GeForce 9800 GTX |
| Manufacturer
| nVidia |
nVidia |
| Year
| Nov 2006 (640) |
April 2008 |
| Code Name
| G80 |
G92 |
| Fab Process
| 90 nm |
65 nm |
| Bus
| PCIe x16 |
PCIe x16 2.0 |
| Memory
| 640 MB |
512 MB |
| Core Speed
| 513 MHz |
675 MHz |
| Shader Speed
| 1188 MHz |
1688 MHz |
| Memory Speed
| 792 MHz |
1100 MHz |
| Unified Shaders
| 96 |
128 |
| Texture Mapping Units
| 48 |
64 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 320-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
140 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 63360 MB/sec |
70400 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
43200 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
10800 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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