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GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GTX

Intro

The GeForce 8800 GTS (G80) 640MB comes with core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare those specs to the GeForce 9800 GTX, which features core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX 44 FPS
GeForce 8800 GTS (G80) 640MB 30 FPS
Difference: 14 FPS (47%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 37 FPS
GeForce 8800 GTS (G80) 640MB 14 FPS
Difference: 23 FPS (164%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 62 FPS
GeForce 8800 GTS (G80) 640MB 38 FPS
Difference: 24 FPS (63%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 41 FPS
GeForce 8800 GTS (G80) 640MB 32 FPS
Difference: 9 FPS (28%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 52 FPS
GeForce 8800 GTS (G80) 640MB 38 FPS
Difference: 14 FPS (37%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 18 FPS
GeForce 8800 GTS (G80) 640MB 14 FPS
Difference: 4 FPS (29%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 36 FPS
GeForce 8800 GTS (G80) 640MB 30 FPS
Difference: 6 FPS (20%)

GeForce 9800 GTX wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX wins overall, by 118 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX 352 FPS
GeForce 8800 GTS (G80) 640MB 234 FPS
Difference: 118 FPS (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX 140 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GTX should be 11% faster than the GeForce 8800 GTS (G80) 640MB in general, due to its higher data rate. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 7040 (11%)

Texel Rate

The GeForce 9800 GTX should be much (approximately 75%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 18576 (75%)

Pixel Rate

The GeForce 9800 GTX will be a little bit (more or less 5%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 540 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce 9800 GTX
Manufacturer nVidia nVidia
Year Nov 2006 (640) April 2008
Code Name G80 G92
Fab Process 90 nm 65 nm
Bus PCIe x16 PCIe x16 2.0
Memory 640 MB 512 MB
Core Speed 513 MHz 675 MHz
Shader Speed 1188 MHz 1688 MHz
Memory Speed 792 MHz 1100 MHz
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 140 watts
Shader Model 4.0 4.0
Bandwidth 63360 MB/sec 70400 MB/sec
Texel Rate 24624 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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