Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon R9 290X

Intro

The GeForce GTX 1650 has a clock frequency of 1485 MHz and a GDDR5 memory speed of 8000 MHz. It also uses a 128-bit bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon R9 290X, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon R9 290X 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

In theory, the Radeon R9 290X will be 144% faster than the GeForce GTX 1650 overall, because of its higher bandwidth. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 188928 (144%)

Texel Rate

The Radeon R9 290X is quite a bit (approximately 69%) better at AF than the GeForce GTX 1650. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 57640 (69%)

Pixel Rate

The Radeon R9 290X will be a bit (approximately 8%) better at full screen anti-aliasing than the GeForce GTX 1650, and will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 3680 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon R9 290X
Manufacturer nVidia AMD
Year April 2019 October 2013
Code Name TU117-300-A1 Hawaii XT
Memory 4096 MB 4096 MB
Core Speed 1485 MHz 800 MHz
Memory Speed 32000 MHz 5000 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 131072 MB/sec 320000 MB/sec
Texel Rate 83160 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 896 2816
Texture Mapping Units 56 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield