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GeForce GTX 1650 vs Radeon R9 295X2

Intro

The GeForce GTX 1650 features a GPU core speed of 1485 MHz, and the 4096 MB of GDDR5 RAM is set to run at 2001 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R9 295X2, which features a core clock speed of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 512-bit bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon R9 295X2 500 Watts
Difference: 425 Watts (567%)

Memory Bandwidth

In theory, the Radeon R9 295X2 is 388% quicker than the GeForce GTX 1650 overall, due to its greater data rate. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 508928 (388%)

Texel Rate

The Radeon R9 295X2 is a lot (more or less 331%) better at texture filtering than the GeForce GTX 1650. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 275176 (331%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 1650, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 82784 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon R9 295X2
Manufacturer nVidia AMD
Year April 2019 April 2014
Code Name TU117-300-A1 Vesuvius
Memory 4096 MB 4096 MB (x2)
Core Speed 1485 MHz 1018 MHz (x2)
Memory Speed 8004 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 500 watts
Bandwidth 131072 MB/sec 640000 MB/sec
Texel Rate 83160 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 896 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 12 nm 28 nm
Transistors 4700 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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