Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce 9800 GTX
Intro
The GeForce 9600 GT 1GB features a GPU clock speed of 650 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 64 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.
Compare those specifications to the GeForce 9800 GTX, which has core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 1GB |
|
95 Watts |
| GeForce 9800 GTX |
|
140 Watts |
| |
Difference: 45 Watts (47%)
|
|
Memory Bandwidth
In theory, the GeForce 9800 GTX should perform a lot faster than the GeForce 9600 GT 1GB in general. (explain)
| GeForce 9800 GTX |
|
70400 MB/sec |
| GeForce 9600 GT 1GB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce 9800 GTX should be a lot (about 108%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (
explain)
| GeForce 9800 GTX |
|
43200 Mtexels/sec |
| GeForce 9600 GT 1GB |
|
20800 Mtexels/sec |
| |
Difference: 22400 (108%)
|
|
Pixel Rate
If using a high resolution is important to you, then the GeForce 9800 GTX is the winner, but only just. (
explain)
| GeForce 9800 GTX |
|
10800 Mpixels/sec |
| GeForce 9600 GT 1GB |
|
10400 Mpixels/sec |
| |
Difference: 400 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 9800 GTX
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 1GB |
GeForce 9800 GTX |
| Manufacturer
| nVidia |
nVidia |
| Year
| Feb 2008 |
April 2008 |
| Code Name
| G94a/b |
G92 |
| Fab Process
| 65/55 nm |
65 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 650 MHz |
675 MHz |
| Shader Speed
| 1625 MHz |
1688 MHz |
| Memory Speed
| 900 MHz |
1100 MHz |
| Unified Shaders
| 64 |
128 |
| Texture Mapping Units
| 32 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 95 watts |
140 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
70400 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
43200 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
10800 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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