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GeForce 9600 GT 1GB vs GeForce 9800 GTX

Intro

The GeForce 9600 GT 1GB features a GPU clock speed of 650 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 64 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce 9800 GTX, which has core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX 44 FPS
GeForce 9600 GT 1GB 31 FPS
Difference: 13 FPS (42%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 37 FPS
GeForce 9600 GT 1GB 32 FPS
Difference: 5 FPS (16%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 62 FPS
GeForce 9600 GT 1GB 50 FPS
Difference: 12 FPS (24%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 41 FPS
GeForce 9600 GT 1GB 31 FPS
Difference: 10 FPS (32%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 52 FPS
GeForce 9600 GT 1GB 38 FPS
Difference: 14 FPS (37%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX 18 FPS
GeForce 9600 GT 1GB 15 FPS
Difference: 3 FPS (20%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX 36 FPS
GeForce 9600 GT 1GB 27 FPS
Difference: 9 FPS (33%)

GeForce 9800 GTX wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX wins overall, by 69 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX 308 FPS
GeForce 9600 GT 1GB 239 FPS
Difference: 69 FPS (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce 9800 GTX 140 Watts
Difference: 45 Watts (47%)

Memory Bandwidth

In theory, the GeForce 9800 GTX should perform a lot faster than the GeForce 9600 GT 1GB in general. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX should be a lot (about 108%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 22400 (108%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 9800 GTX is the winner, but only just. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 1GB GeForce 9800 GTX
Manufacturer nVidia nVidia
Year Feb 2008 April 2008
Code Name G94a/b G92
Fab Process 65/55 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 512 MB
Core Speed 650 MHz 675 MHz
Shader Speed 1625 MHz 1688 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 64 128
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 140 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 20800 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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