Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R7 360
IntroThe GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 memory works at a speed of 2001 MHz on this card. It features 896 SPUs along with 56 TAUs and 32 ROPs.Compare all of that to the Radeon R7 360, which makes use of a 28 nm design. AMD has set the core speed at 1050 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this card. It features 768 SPUs as well as 48 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1650 should in theory be much superior to the Radeon R7 360 overall. (explain)
Texel RateThe GeForce GTX 1650 should be a lot (about 65%) better at AF than the Radeon R7 360. (explain)
Pixel RateThe GeForce GTX 1650 is much (about 183%) faster with regards to AA than the Radeon R7 360, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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