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GeForce GTX 1650 vs Radeon R5 M330

Intro

The GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 RAM works at a frequency of 2001 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all that to the Radeon R5 M330, which comes with a clock speed of 1030 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It features 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1650 should be quite a bit faster than the Radeon R5 M330 overall. (explain)

GeForce GTX 1650 131072 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 116672 (810%)

Texel Rate

The GeForce GTX 1650 should be a lot (about 304%) faster with regards to texture filtering than the Radeon R5 M330. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 62560 (304%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1650 is the winner, by far. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 39280 (477%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon R5 M330
Manufacturer nVidia AMD
Year April 2019 2015
Code Name TU117-300-A1 Oland
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 1030 MHz
Memory Speed 8004 MHz 1800 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 131072 MB/sec 14400 MB/sec
Texel Rate 83160 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 896 320
Texture Mapping Units 56 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 12 nm 28 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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