Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon R5 M330

Intro

The GeForce GTX 1650 has a clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also makes use of a 128-bit memory bus, and uses a 12 nm design. It features 896 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R5 M330, which features a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 1650 should theoretically be much better than the Radeon R5 M330 in general. (explain)

GeForce GTX 1650 131072 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 116672 (810%)

Texel Rate

The GeForce GTX 1650 is much (more or less 304%) faster with regards to AF than the Radeon R5 M330. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 62560 (304%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1650 is superior to the Radeon R5 M330, by far. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 39280 (477%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon R5 M330
Manufacturer nVidia AMD
Year April 2019 2015
Code Name TU117-300-A1 Oland
Memory 4096 MB 2048 MB
Core Speed 1485 MHz 1030 MHz
Memory Speed 8004 MHz 1800 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 131072 MB/sec 14400 MB/sec
Texel Rate 83160 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 896 320
Texture Mapping Units 56 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 12 nm 28 nm
Transistors 4700 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield