Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1650 vs GeForce GTX 1660 Ti

Intro

The GeForce GTX 1650 has a clock speed of 1485 MHz and a GDDR5 memory speed of 8000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 12 nm design. It features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 1660 Ti, which has core clock speeds of 1500 MHz on the GPU, and 12000 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 1660 Ti 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

In theory, the GeForce GTX 1660 Ti is 125% faster than the GeForce GTX 1650 overall, due to its higher data rate. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 163840 (125%)

Texel Rate

The GeForce GTX 1660 Ti will be much (more or less 73%) faster with regards to anisotropic filtering than the GeForce GTX 1650. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 60840 (73%)

Pixel Rate

The GeForce GTX 1660 Ti will be quite a bit (approximately 52%) faster with regards to anti-aliasing than the GeForce GTX 1650, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 24480 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 GeForce GTX 1660 Ti
Manufacturer nVidia nVidia
Year April 2019 February 2019
Code Name TU117-300-A1 TU116-400-A1
Memory 4096 MB 6144 MB
Core Speed 1485 MHz 1500 MHz
Memory Speed 32000 MHz 24000 GB/s
Power (Max TDP) 75 watts 120 watts
Bandwidth 131072 MB/sec 294912 MB/sec
Texel Rate 83160 Mtexels/sec 144000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 72000 Mpixels/sec
Unified Shaders 896 1536
Texture Mapping Units 56 96
Render Output Units 32 48
Bus Type GDDR5 GDDR6
Bus Width 128-bit 192-bit
Fab Process 12 nm 12 nm
Transistors 4700 million 6600 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield