Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 1660 Ti
IntroThe GeForce GTX 1650 has a clock speed of 1485 MHz and a GDDR5 memory speed of 8000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 12 nm design. It features 896 SPUs, 56 TAUs, and 32 Raster Operation Units.
Compare all of that to the GeForce GTX 1660 Ti, which has core clock speeds of 1500 MHz on the GPU, and 12000 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 48 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 1660 Ti is 125% faster than the GeForce GTX 1650 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 1660 Ti will be much (more or less 73%) faster with regards to anisotropic filtering than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce GTX 1660 Ti will be quite a bit (approximately 52%) faster with regards to anti-aliasing than the GeForce GTX 1650, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.