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GeForce GTX 260 Core 216 vs Radeon RX 560

Intro

The GeForce GTX 260 Core 216 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 TAUs, and 28 Raster Operation Units.

Compare those specs to the Radeon RX 560, which features GPU core speed of 1175 MHz, and 4096 MB of GDDR5 memory running at 7000 MHz through a 128-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 560 80 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 122 Watts (153%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 560 is 3% quicker than the GeForce GTX 260 Core 216 in general, due to its higher data rate. (explain)

Radeon RX 560 114688 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 2800 (3%)

Texel Rate

The Radeon RX 560 will be much (about 81%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

Radeon RX 560 75200 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 33728 (81%)

Pixel Rate

The Radeon RX 560 should be a small bit (about 17%) more effective at FSAA than the GeForce GTX 260 Core 216, and will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 560 18800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 2672 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon RX 560
Manufacturer nVidia AMD
Year September 16, 2008 May 2017
Code Name G200 Baffin
Memory 896 MB 4096 MB
Core Speed 576 MHz 1175 MHz
Memory Speed 1998 MHz 28000 MHz
Power (Max TDP) 202 watts 80 watts
Bandwidth 111888 MB/sec 114688 MB/sec
Texel Rate 41472 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 216 1024
Texture Mapping Units 72 64
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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