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GeForce 9600 GSO 512MB vs GeForce 9800 GTX

Intro

The GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular card. It features 96 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.

Compare that to the GeForce 9800 GTX, which has core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
GeForce 9800 GTX 140 Watts
Difference: 50 Watts (56%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GTX should in theory be a lot superior to the GeForce 9600 GSO 512MB in general. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX is quite a bit (approximately 38%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 512MB. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 12000 (38%)

Pixel Rate

The GeForce 9800 GTX is a little bit (more or less 4%) more effective at FSAA than the GeForce 9600 GSO 512MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GSO 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GSO 512MB GeForce 9800 GTX
Manufacturer nVidia nVidia
Year October 2008 April 2008
Code Name G94a/b G92
Fab Process 65/55 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 512 MB
Core Speed 650 MHz 675 MHz
Shader Speed 1625 MHz 1688 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 90 watts 140 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 31200 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10800 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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