Compare any two graphics cards:
GeForce GT 310 vs Radeon RX 560
IntroThe GeForce GT 310 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR2 RAM works at a frequency of 1000 MHz on this specific model. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare that to the Radeon RX 560, which comes with a clock speed of 1175 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 560 should theoretically be quite a bit superior to the GeForce GT 310 in general. (explain)
Texel RateThe Radeon RX 560 is quite a bit (approximately 1496%) faster with regards to anisotropic filtering than the GeForce GT 310. (explain)
Pixel RateThe Radeon RX 560 should be a lot (more or less 698%) more effective at full screen anti-aliasing than the GeForce GT 310, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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