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GeForce GTX 295 vs Radeon RX 560

Intro

The GeForce GTX 295 comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare all of that to the Radeon RX 560, which comes with a GPU core clock speed of 1175 MHz, and 4096 MB of GDDR5 RAM running at 7000 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 560 80 Watts
GeForce GTX 295 289 Watts
Difference: 209 Watts (261%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform a lot faster than the Radeon RX 560 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 560 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 should be much (about 23%) more effective at AF than the Radeon RX 560. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon RX 560 75200 Mtexels/sec
Difference: 16960 (23%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 295 is superior to the Radeon RX 560, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 560 18800 Mpixels/sec
Difference: 13456 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 560
Manufacturer nVidia AMD
Year January 8, 2009 May 2017
Code Name G200b Baffin
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 1175 MHz
Memory Speed 1998 MHz (x2) 28000 MHz
Power (Max TDP) 289 watts 80 watts
Bandwidth 223776 MB/sec 114688 MB/sec
Texel Rate 92160 Mtexels/sec 75200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 18800 Mpixels/sec
Unified Shaders 240 (x2) 1024
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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