Compare any two graphics cards:
GeForce GT 420 vs Radeon RX 560
IntroThe GeForce GT 420 has a GPU core clock speed of 700 MHz, and the 2048 MB of GDDR3 memory is set to run at 900 MHz through a 128-bit bus. It also is made up of 48 SPUs, 8 TAUs, and 4 ROPs.Compare those specs to the Radeon RX 560, which uses a 14 nm design. AMD has set the core frequency at 1175 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 1024 SPUs along with 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 560 should perform quite a bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe Radeon RX 560 should be much (more or less 1243%) better at AF than the GeForce GT 420. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 560 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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