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GeForce 9800 GT 1GB vs GeForce 9800 GTX

Intro

The GeForce 9800 GT 1GB comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce 9800 GTX, which has core clock speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce 9800 GTX 140 Watts
Difference: 35 Watts (33%)

Memory Bandwidth

Theoretically, the GeForce 9800 GTX should be quite a bit faster than the GeForce 9800 GT 1GB in general. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX will be quite a bit (about 29%) better at texture filtering than the GeForce 9800 GT 1GB. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 9600 (29%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GTX is superior to the GeForce 9800 GT 1GB, though not by far. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 1200 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GT 1GB GeForce 9800 GTX
Manufacturer nVidia nVidia
Year July 2008 April 2008
Code Name G92a/b G92
Fab Process 65/55 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 512 MB
Core Speed 600 MHz 675 MHz
Shader Speed 1500 MHz 1688 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 140 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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