Compare any two graphics cards:
GeForce GTX 970M vs Radeon RX 560
IntroThe GeForce GTX 970M makes use of a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this specific card. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.Compare those specifications to the Radeon RX 560, which makes use of a 14 nm design. AMD has clocked the core speed at 1175 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 560 should in theory be a bit faster than the GeForce GTX 970M in general. (explain)
Texel RateThe Radeon RX 560 will be a bit (approximately 2%) faster with regards to anisotropic filtering than the GeForce GTX 970M. (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (more or less 136%) more effective at anti-aliasing than the Radeon RX 560, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!